Weapons


Pulsar
The standard laser, every glider owns.

Reload: small
Damage: very small
Speed: high



Rocket
The Rocket chases the 'locked' target. The victim gets informed by an 'Incoming Alert'.

Reload: medium
Damage: medium
Speed: medium



Roket Barrel
The - Rocket X5 contains of 5 small rockets, which are shot in short intervals one after the other. They act in the same way like the single rocket, but they are a little bit less precisely with a shorter lifetime, but also faster.

Reload: medium
Damage: small
Speed: very high



Grabber
This item steals balls. Here, the target also has to be 'locked'. Then, the 'Grabber' chases the aimed target and steals it's balls. Then he hast to return to it's master, else it will crash down.

Reload: medium
Damage: none
Speed: medium



Enhanced Super Charger
The most precise weapon of all. A bundled ray of energy, that'shot in the player's view direction without delay.

Reload: high
Damage: medium
Speed: none



Mine Trapper
The player can place the mine anywhere, for example in the gate. The mine can only be activated by the contact with players or the lifetime expiry.

Reload: medium
Damage: high
Speed: none



Kinetic XXL
The Minigun in the weapon list. It shoots plasma balls in the view direction. The longer you shoot, the more the shot frequency and thr spreading factor increase.

Reload: very small - high
Damage: very small
Speed: very high




 
Defensive Items


Health +25 / +50
Gives the player +25 / + 50 health points. It can only be collectet, if the health value is beneath 100.



Armor +25
Gives the player +25 / + 50 health points. It can only be collectet, if the glider's armor is'nt loaded fully.



Shield
Protects you shortly from fiendly fire. But collisions with buildings etc. Still cause damages.



Boost
Keeps your boost bar fully loaded for a short time. During that you have unlimited boost.